Post by goodx on Apr 27, 2010 23:02:45 GMT -5
¡°The biggest strength of the Archmage is its ability to [respecialize] into totally different lines, and in essence change his/her job completely. The biggest weakness is you have to choose a line to spec in or be mediocre at everything. Although, in my opinion, that's good balance and not necessarily a weakness,¡± says Pretty, an Archmage with four tiers of experience. The hybrid option for this somewhat unconventional portrayal of a healer is one of the draws for players who don¡¯t want to be type cast into a role of sole healing¡ªalthough a primary healer is not out of the question. ¡°Though the Archmage is a hybrid at heart, if played/specced properly, it is a superb pure healer. It's not much of a buffbot, but there is a tree available to be an excellent de-buff bot.¡±
For Archmages, the three career wow power leveling wow gold aion gold wedding dresses wow power leveling This article's about a problem that's existed since the game's launch, but seems to have become more common since Wrath's release due to a substantial demographic shift with plate classes (more on this in a bit). Simply put; is it appropriate to turn down a potential member of a group over loot competition? Players generally don't want to face the prospect of losing a roll, especially if they've been endlessly running a dungeon trying to get a particular piece. But while you'll get a lot of sympathy if you've run, say, heroic Nexus 17 times trying to get the War Mace of Unrequited Love, people will generally elect to take a competitor if it's a choice between that and not doing the dungeon at all.
I'm writing this largely from the perspective of a tank who PuGs a lot and not infrequently gets saddled with recruiting additional members while trying to comply with peoples' requests*. Thankfully, on an average run people are happy to go with whoever's in LFG or advertising for a dungeon run in the trade channel. But there are a distinct minority of runs where players get fairly insistent over not taking a potential competitor, especially if they have seen a needed item drop previously and keep losing the roll. So far the funniest has been trying to pick up a third DPS for a heroic Strat:
wow gold HUNTER: Please don't take another hunter or an enhance shammy.
HOLY PRIEST: Can we avoid picking up another clothie or caster?DPS WARRIOR: No Death Knights or retadins please.ME: Well, that eliminates...uh...almost everyone.
wow power leveling If people get oiwarljwsldkfjsldq really unpleasant about it I tend to remind them (politely) that:
They may very well be turning down a player who may not need or even want the drop in question. Even if they do, people are often willing to pass to someone who's been trying to get a drop for
wedding dresses weeks. The dungeons aren't going anywhere. I think we can all be fairly certain that Blizzard intends to keep them in the game. And if I'm irritated, a somewhat gentler version of: Haven't we been waiting long enough to get this run going?
Personally I don't think it's really all that fair to discriminate against potential group members on the basis of loot they do or don't need, especially when you're just tossing a 5-man/heroic run together, but I will also admit that I can afford to be fairly cavalier about it. Tanks generally don't have issues getting a run, so I may very well be underestimating the frustration factor of a DPS who has to spend significantly more time than I do getting a group and a shot at a drop they may already have lost multiple times. If I were in that position, I wouldn't necessarily feel great about losing a drop for the umpteenth time just because my group leader couldn't be arsed to ask about it before adding people.
[url=http://www.watchrolexshop.com/wowpowerleveling.asp>wow power leveling[/url] Requests like these are cropping up a lot more lately, particularly with players competing against the plethora of Death Knights now leveling through Outland and Northrend. This has run the gamut from a DPS Warrior who didn't want to risk losing a ring to a DPS Death Knight, to a tanking Paladin who was heartily sick of doing the same dungeon a million times waiting for boots to drop, to a Death Knight who was desperate for anything better than leveling greens but kept losing rolls to people whose toons spent months at 70. I understand the impulse, but sometimes people will get fairly nasty over having to accommodate potential competition, and I have actually dropped a heroic group where this occurred. When a DPS DK starts demanding that I uninvite a fellow DPS DK from a group because the player is certain to roll on his weapon, I take that as a sign for me to get the hell out of Dodge. Congrats, buddy; now you need another DPS and a tank.
I don't think it's right to put a group leader in the position of having to judge who's more deserving of an item that may not drop anyway, but I can't pretend that that's not going to happen, or that the leader doesn't have some measure of responsibility. In an ideal world, the group wouldn't dump the job on the leader, and would be able to suggest available players for all the needed slots in a group with a minimum of loot competition (either because people didn't need certain drops or were willing to pass) -- but I also won't pretend that this happens all the time either.
wedding dresses Is there any fair means of determining whether you should invite potential loot competition to a group? Is it right to turn someone down for a slot because they need the same drop as someone who's already in the group? And does the situation change if a group member's been after a drop for a long time with no luck? Is it really all that right anyway for people to call certain drops as their own before the run even gets started?
*Yes, life would probably be a lot easier if I didn't PuG and stuck only to guild runs, but I actually enjoy pugging. It's a good way to meet new people, and get information and gossip from around the server. And if I didn't PuG, I would have no awful PuG stories to write about here.
paths are of Isha, Vaul, and Asuryan. Each allows the player to customize the strengths of his or her own character. They can pursue a healing role, a larger support role through de-buffs, or even take on a largely offensive style of play.
Isha is the path of healing. Followers of that path will especially enjoy Funnel Essence and Magical Infusion¡ªthose two skills no doubt make Archmages quite a few new friends along the way.
According to Pretty, Asuryan is the ¡°Boom tree¡ªnot like a Bright Wizard¡¯s BOOM! tree¡ªjust the capital B and no exclamation point.¡±. Even if a player spends all his points in this tree, they still won¡¯t out-damage a pure nuker, but it¡¯s a nice mix if they want to heal a little as well.
For those who select Vaul as their area of study, they¡¯ll find constant ways to befuddle their enemies through de-buffs¡ªin effect strengthening their allies.
The Rune Priest
The stout and sturdy Dwarf is the only race that can tread down the path of a Rune Priest. These Dwarfs do not use magic and it can be hazardous to one¡¯s health to suggest otherwise. As the name suggests, Rune Priests use runes to empower their abilities. From buffs to resurrection, the short and hairy priests provide top-notch life support to a group or warband, and can definitely deal some damage as well.
¡°The biggest strength of the rune priest is its true nature as a pure healer. The ability to spread buffs dependent on class is nice as well,¡± said Crucis. ¡°There is no better single target healer than the rune priest if played properly.¡± The instant cast heals¡ªRune of Regeneration and Grungni¡¯s Gift¡ªare a huge asset for Rune Priests, especially since there is a Heal Over Time (HoT) and a direct heal to play with. That they don¡¯t need to stop and cast is a huge benefit to both the priest, who can heal on the run, and the Witch Hunter¡ªit¡¯s always a Witch Hunter¡ªon the verge of death.
Unfortunately, while they¡¯re good healers, they are pretty useless when it comes to cures. ¡°The biggest weakness, I believe, is the inability to remove ailments, hexes and curses in a more efficient manner. We can't remove hexes at all and can only remove one ailment or curse every 5 seconds,¡± said Crucis. However, a fix for that issue could be ¡°a spell to remove all ailments, hexes, and curses on a target with a 5 or 10 second timer. A dependable snare would also be very nice,¡± he theorizes.
For Rune Priests, the paths available for mastery are of Grungni, Valaya, and Grimnir. Unlike other healer classes, the Rune Priest does not simply pick between an offensive and defensive line. Instead, they must challenge their patience by waiting for spells to affect their targets slowly over time.
Grungni focuses on direct effect spells and is useful for the Priest who wants to handle one target at a time. Valaya is more for the player that can wait out some of the benefits of rune casting, with a focus more on DoTs and HoTs. For its part, Grimnir increases the powers of the Blessing of Valaya, and the Runes of Cleaving, Serenity, and Might to add more wide area and long term effects to the Rune Priest¡¯s repertoire.
Related Article:
wow power leveling
wow power leveling
wow power leveling
wow power leveling
wow power leveling
For Archmages, the three career wow power leveling wow gold aion gold wedding dresses wow power leveling This article's about a problem that's existed since the game's launch, but seems to have become more common since Wrath's release due to a substantial demographic shift with plate classes (more on this in a bit). Simply put; is it appropriate to turn down a potential member of a group over loot competition? Players generally don't want to face the prospect of losing a roll, especially if they've been endlessly running a dungeon trying to get a particular piece. But while you'll get a lot of sympathy if you've run, say, heroic Nexus 17 times trying to get the War Mace of Unrequited Love, people will generally elect to take a competitor if it's a choice between that and not doing the dungeon at all.
I'm writing this largely from the perspective of a tank who PuGs a lot and not infrequently gets saddled with recruiting additional members while trying to comply with peoples' requests*. Thankfully, on an average run people are happy to go with whoever's in LFG or advertising for a dungeon run in the trade channel. But there are a distinct minority of runs where players get fairly insistent over not taking a potential competitor, especially if they have seen a needed item drop previously and keep losing the roll. So far the funniest has been trying to pick up a third DPS for a heroic Strat:
wow gold HUNTER: Please don't take another hunter or an enhance shammy.
HOLY PRIEST: Can we avoid picking up another clothie or caster?DPS WARRIOR: No Death Knights or retadins please.ME: Well, that eliminates...uh...almost everyone.
wow power leveling If people get oiwarljwsldkfjsldq really unpleasant about it I tend to remind them (politely) that:
They may very well be turning down a player who may not need or even want the drop in question. Even if they do, people are often willing to pass to someone who's been trying to get a drop for
wedding dresses weeks. The dungeons aren't going anywhere. I think we can all be fairly certain that Blizzard intends to keep them in the game. And if I'm irritated, a somewhat gentler version of: Haven't we been waiting long enough to get this run going?
Personally I don't think it's really all that fair to discriminate against potential group members on the basis of loot they do or don't need, especially when you're just tossing a 5-man/heroic run together, but I will also admit that I can afford to be fairly cavalier about it. Tanks generally don't have issues getting a run, so I may very well be underestimating the frustration factor of a DPS who has to spend significantly more time than I do getting a group and a shot at a drop they may already have lost multiple times. If I were in that position, I wouldn't necessarily feel great about losing a drop for the umpteenth time just because my group leader couldn't be arsed to ask about it before adding people.
[url=http://www.watchrolexshop.com/wowpowerleveling.asp>wow power leveling[/url] Requests like these are cropping up a lot more lately, particularly with players competing against the plethora of Death Knights now leveling through Outland and Northrend. This has run the gamut from a DPS Warrior who didn't want to risk losing a ring to a DPS Death Knight, to a tanking Paladin who was heartily sick of doing the same dungeon a million times waiting for boots to drop, to a Death Knight who was desperate for anything better than leveling greens but kept losing rolls to people whose toons spent months at 70. I understand the impulse, but sometimes people will get fairly nasty over having to accommodate potential competition, and I have actually dropped a heroic group where this occurred. When a DPS DK starts demanding that I uninvite a fellow DPS DK from a group because the player is certain to roll on his weapon, I take that as a sign for me to get the hell out of Dodge. Congrats, buddy; now you need another DPS and a tank.
I don't think it's right to put a group leader in the position of having to judge who's more deserving of an item that may not drop anyway, but I can't pretend that that's not going to happen, or that the leader doesn't have some measure of responsibility. In an ideal world, the group wouldn't dump the job on the leader, and would be able to suggest available players for all the needed slots in a group with a minimum of loot competition (either because people didn't need certain drops or were willing to pass) -- but I also won't pretend that this happens all the time either.
wedding dresses Is there any fair means of determining whether you should invite potential loot competition to a group? Is it right to turn someone down for a slot because they need the same drop as someone who's already in the group? And does the situation change if a group member's been after a drop for a long time with no luck? Is it really all that right anyway for people to call certain drops as their own before the run even gets started?
*Yes, life would probably be a lot easier if I didn't PuG and stuck only to guild runs, but I actually enjoy pugging. It's a good way to meet new people, and get information and gossip from around the server. And if I didn't PuG, I would have no awful PuG stories to write about here.
paths are of Isha, Vaul, and Asuryan. Each allows the player to customize the strengths of his or her own character. They can pursue a healing role, a larger support role through de-buffs, or even take on a largely offensive style of play.
Isha is the path of healing. Followers of that path will especially enjoy Funnel Essence and Magical Infusion¡ªthose two skills no doubt make Archmages quite a few new friends along the way.
According to Pretty, Asuryan is the ¡°Boom tree¡ªnot like a Bright Wizard¡¯s BOOM! tree¡ªjust the capital B and no exclamation point.¡±. Even if a player spends all his points in this tree, they still won¡¯t out-damage a pure nuker, but it¡¯s a nice mix if they want to heal a little as well.
For those who select Vaul as their area of study, they¡¯ll find constant ways to befuddle their enemies through de-buffs¡ªin effect strengthening their allies.
The Rune Priest
The stout and sturdy Dwarf is the only race that can tread down the path of a Rune Priest. These Dwarfs do not use magic and it can be hazardous to one¡¯s health to suggest otherwise. As the name suggests, Rune Priests use runes to empower their abilities. From buffs to resurrection, the short and hairy priests provide top-notch life support to a group or warband, and can definitely deal some damage as well.
¡°The biggest strength of the rune priest is its true nature as a pure healer. The ability to spread buffs dependent on class is nice as well,¡± said Crucis. ¡°There is no better single target healer than the rune priest if played properly.¡± The instant cast heals¡ªRune of Regeneration and Grungni¡¯s Gift¡ªare a huge asset for Rune Priests, especially since there is a Heal Over Time (HoT) and a direct heal to play with. That they don¡¯t need to stop and cast is a huge benefit to both the priest, who can heal on the run, and the Witch Hunter¡ªit¡¯s always a Witch Hunter¡ªon the verge of death.
Unfortunately, while they¡¯re good healers, they are pretty useless when it comes to cures. ¡°The biggest weakness, I believe, is the inability to remove ailments, hexes and curses in a more efficient manner. We can't remove hexes at all and can only remove one ailment or curse every 5 seconds,¡± said Crucis. However, a fix for that issue could be ¡°a spell to remove all ailments, hexes, and curses on a target with a 5 or 10 second timer. A dependable snare would also be very nice,¡± he theorizes.
For Rune Priests, the paths available for mastery are of Grungni, Valaya, and Grimnir. Unlike other healer classes, the Rune Priest does not simply pick between an offensive and defensive line. Instead, they must challenge their patience by waiting for spells to affect their targets slowly over time.
Grungni focuses on direct effect spells and is useful for the Priest who wants to handle one target at a time. Valaya is more for the player that can wait out some of the benefits of rune casting, with a focus more on DoTs and HoTs. For its part, Grimnir increases the powers of the Blessing of Valaya, and the Runes of Cleaving, Serenity, and Might to add more wide area and long term effects to the Rune Priest¡¯s repertoire.
Related Article:
wow power leveling
wow power leveling
wow power leveling
wow power leveling
wow power leveling