Post by goodx on Apr 27, 2010 23:05:28 GMT -5
System 3 today announced the development of SuperCar Challenge for the PlayStation 3, a high-octane racing game featuring both arcade and simulation tarmac thrills.
Building on the critically acclaimed Ferrari Challenge racing simulation engine, SuperCar Challenge heralds the addition of the sexiest supercars on the planet while improving on its spiritual prequel in every way.
Over 40 cars will be available to wow power leveling wow gold wedding dresses wow power leveling Gamasutra has an excellent interview up with a company called Red 5 Studios. Their CEO, Mark Kern, served as a former team lead on World of Warcraft (though it's been a while -- since a little less than a year after the game's launch), so WoW fans (and Blizzard themselves) are curious about what the studio is up to. Unfortunately, they're staying vague at this point -- while they are definitely working on some kind of fantasy MMO, they're not exactly forthcoming about what it'll be.
Formed by ex-Blizzard and World of Warcraft alums in 2005, Red 5 Studios has spent the past three years working on a massive multiplayer online game that's so far been kept completely shrouded, without a single screenshot or even its title released to the public.
wow gold As speculation continues to grow over whether or not Red 5 will ever come out of stealth mode, the studio recently announced a surprise shuffle in management -- former president and CEO Mark Kern, who served as WoW's team lead while at Blizzard, stepped down from his positions and is now Red 5's Board chairman and chief creative officer.
Michael Weingartner, previously the company's Engineering VP, took over as oiwarljwsldkfjsldq president and CEO. He joined the company in March of this year, his r¨¦sum¨¦ including executive positions at Oracle, HP, and Talking Blocks.
wow power leveling Kern and Weingartner recently talked with Gamasutra about their new roles, the company's global plans, and the advantages and challenges of using a microtransactions-based revenue model.
Could you talk about what led to Red 5's recent changes in management?
wedding dresses Michael Weingartner: Well, more and more, as the company grew, we got into what I would call an operational phase, where we're really focused on production and planning across the team for a production schedule.
The business and operational sides were taking a lot of Mark's time. Most importantly, they were taking Mark's time away from the game and the design of the game, which, is not only were he's happiest, but that's where we get a huge value out of him.
[url=http://www.watchrolexshop.com/wowpowerleveling.asp>wow power leveling[/url] It's been in my background, from years at Oracle and HP and other companies, to really do large, complex operational tasks. So, it became kind of an obvious step for us to just have me run the operational side while Mark focused on the creative side.
That makes sense. You hear this a lot everywhere, different ways. It seems that it becomes impossible to be creative and run the business side at the same time. And different people end up having different solutions to that problem, whether it's leaving companies, founding their own studios, or stuff like this.
wow gold Mark Kern: I'll add that I've been in this industry a long time. It used to be that game studios were seven to 15 people when I started. When you're doing a next-gen game, and especially when you're doing an online game, those numbers quickly balloon.
We have two facilities -- one in Shanghai and one here. These are serious businesses with a lot of operational needs and a lot of money behind them. And you're right, you can't be in both. I don't even think that founding a small independent studio these days is the way to do it, because you will quickly find that you're going to have these scale issues in order to be competitive in the marketplace.
throw around the most celebrated corners on the racing calendar. Experience the thrills and spills that come with harnessing the full grunt of an Aston Martin DB9, the Lamborghini Murcielago RGT, the McLaren F1 and many more! Of course, the game caters for the Ferrari fans too with a selection of favourites making the cut from 2008¡¯s Ferrari Challenge.
More than 20 tracks will also be available, with old favourites such as Silverstone and Spa mixed in with the joys of N?rbergring. More new tracks will be announced over the coming months.
Eyes Wide Shut
Players young and old, veteran or novice will be able to enjoy the look and feel of a real supercar thanks to brand new additions to the handling modes, with the ultimate aim being to graduate players through to full simulation handling.
Assist Mode ¨C race with all the assists switched onto full. An amazing way to learn how to drive a supercar and learn the track, but also just great fun. Tear around a track without fear of screwing things up because you forgot to break at just the right time. This makes the game accessible to so many more people and will even see your gran cruising around Silverstone on a Sunday afternoon with a smile on her face!
Arcade ¨C the power of a supercar with forgiving handling and more powerful brakes. Performance off road will be less but nowhere near as much as in Simulation mode. Breaking into corners and accelerating out of corners is far more straightforward and there¡¯s no need to worry about spinning out all the time. You can REALLY throw your car around a corner and have fun whilst doing it. Don¡¯t forget though ¨C your opponents will be just as aggressive!
Simulation ¨C the critically acclaimed handling returns. Drop your concentration for one second and it could mean you¡¯re out of the race! For the hardcore simulation fans only, albeit with the option to change any of the assist settings.
Gimme A Break!
Your opponents¡¯ artificial intelligence has also been completely rewritten with a brand new Dynamic AI setting allowing the game to change the challenge you receive based on how well or badly your career is going. Of course, if you fancy a real challenge you can always set the AI to Legendary¡ strap yourselves in tightly though because it won¡¯t be an easy ride! (pto)
SuperCar Challenge ¨C The Facts
- Over 40 different cars ranging from the Lamborghini Murcielago RGT, to the Aston Martin DB9, to the McLaren F1, to our previous favourite the Ferrari FXX.
- Over 20 tracks, from favourites such as Silverstone and Nurburgring to less well known greats such as Mugello Italy.
- Trophy mode, Career mode (more details to be announced soon), Arcade mode, Quick Race and 16-player online/LAN multiplayer.
- Ferrari Challenge¡¯s praised livery creation tool has been taken and improved considerably.
- Dynamic AI: rival drivers will get better or worse depending on how you race so you¡¯ll always have a decent challenge going on around you. Of course, should you wish to have consistent AI you can switch this mode off.
- Graphical overhaul: in terms of textures, poly counts, scenery, backdrops, particle effects and (perhaps most importantly) framerate, everything has been improved.
- Improved sound: every engine rev, screech and impact has been tirelessly recorded and re-recorded on the field. Voiceovers and commentary from Tiff Needell!
Related Article:
wow power leveling
wow power leveling
wow power leveling
wow power leveling
wow power leveling
Building on the critically acclaimed Ferrari Challenge racing simulation engine, SuperCar Challenge heralds the addition of the sexiest supercars on the planet while improving on its spiritual prequel in every way.
Over 40 cars will be available to wow power leveling wow gold wedding dresses wow power leveling Gamasutra has an excellent interview up with a company called Red 5 Studios. Their CEO, Mark Kern, served as a former team lead on World of Warcraft (though it's been a while -- since a little less than a year after the game's launch), so WoW fans (and Blizzard themselves) are curious about what the studio is up to. Unfortunately, they're staying vague at this point -- while they are definitely working on some kind of fantasy MMO, they're not exactly forthcoming about what it'll be.
Formed by ex-Blizzard and World of Warcraft alums in 2005, Red 5 Studios has spent the past three years working on a massive multiplayer online game that's so far been kept completely shrouded, without a single screenshot or even its title released to the public.
wow gold As speculation continues to grow over whether or not Red 5 will ever come out of stealth mode, the studio recently announced a surprise shuffle in management -- former president and CEO Mark Kern, who served as WoW's team lead while at Blizzard, stepped down from his positions and is now Red 5's Board chairman and chief creative officer.
Michael Weingartner, previously the company's Engineering VP, took over as oiwarljwsldkfjsldq president and CEO. He joined the company in March of this year, his r¨¦sum¨¦ including executive positions at Oracle, HP, and Talking Blocks.
wow power leveling Kern and Weingartner recently talked with Gamasutra about their new roles, the company's global plans, and the advantages and challenges of using a microtransactions-based revenue model.
Could you talk about what led to Red 5's recent changes in management?
wedding dresses Michael Weingartner: Well, more and more, as the company grew, we got into what I would call an operational phase, where we're really focused on production and planning across the team for a production schedule.
The business and operational sides were taking a lot of Mark's time. Most importantly, they were taking Mark's time away from the game and the design of the game, which, is not only were he's happiest, but that's where we get a huge value out of him.
[url=http://www.watchrolexshop.com/wowpowerleveling.asp>wow power leveling[/url] It's been in my background, from years at Oracle and HP and other companies, to really do large, complex operational tasks. So, it became kind of an obvious step for us to just have me run the operational side while Mark focused on the creative side.
That makes sense. You hear this a lot everywhere, different ways. It seems that it becomes impossible to be creative and run the business side at the same time. And different people end up having different solutions to that problem, whether it's leaving companies, founding their own studios, or stuff like this.
wow gold Mark Kern: I'll add that I've been in this industry a long time. It used to be that game studios were seven to 15 people when I started. When you're doing a next-gen game, and especially when you're doing an online game, those numbers quickly balloon.
We have two facilities -- one in Shanghai and one here. These are serious businesses with a lot of operational needs and a lot of money behind them. And you're right, you can't be in both. I don't even think that founding a small independent studio these days is the way to do it, because you will quickly find that you're going to have these scale issues in order to be competitive in the marketplace.
throw around the most celebrated corners on the racing calendar. Experience the thrills and spills that come with harnessing the full grunt of an Aston Martin DB9, the Lamborghini Murcielago RGT, the McLaren F1 and many more! Of course, the game caters for the Ferrari fans too with a selection of favourites making the cut from 2008¡¯s Ferrari Challenge.
More than 20 tracks will also be available, with old favourites such as Silverstone and Spa mixed in with the joys of N?rbergring. More new tracks will be announced over the coming months.
Eyes Wide Shut
Players young and old, veteran or novice will be able to enjoy the look and feel of a real supercar thanks to brand new additions to the handling modes, with the ultimate aim being to graduate players through to full simulation handling.
Assist Mode ¨C race with all the assists switched onto full. An amazing way to learn how to drive a supercar and learn the track, but also just great fun. Tear around a track without fear of screwing things up because you forgot to break at just the right time. This makes the game accessible to so many more people and will even see your gran cruising around Silverstone on a Sunday afternoon with a smile on her face!
Arcade ¨C the power of a supercar with forgiving handling and more powerful brakes. Performance off road will be less but nowhere near as much as in Simulation mode. Breaking into corners and accelerating out of corners is far more straightforward and there¡¯s no need to worry about spinning out all the time. You can REALLY throw your car around a corner and have fun whilst doing it. Don¡¯t forget though ¨C your opponents will be just as aggressive!
Simulation ¨C the critically acclaimed handling returns. Drop your concentration for one second and it could mean you¡¯re out of the race! For the hardcore simulation fans only, albeit with the option to change any of the assist settings.
Gimme A Break!
Your opponents¡¯ artificial intelligence has also been completely rewritten with a brand new Dynamic AI setting allowing the game to change the challenge you receive based on how well or badly your career is going. Of course, if you fancy a real challenge you can always set the AI to Legendary¡ strap yourselves in tightly though because it won¡¯t be an easy ride! (pto)
SuperCar Challenge ¨C The Facts
- Over 40 different cars ranging from the Lamborghini Murcielago RGT, to the Aston Martin DB9, to the McLaren F1, to our previous favourite the Ferrari FXX.
- Over 20 tracks, from favourites such as Silverstone and Nurburgring to less well known greats such as Mugello Italy.
- Trophy mode, Career mode (more details to be announced soon), Arcade mode, Quick Race and 16-player online/LAN multiplayer.
- Ferrari Challenge¡¯s praised livery creation tool has been taken and improved considerably.
- Dynamic AI: rival drivers will get better or worse depending on how you race so you¡¯ll always have a decent challenge going on around you. Of course, should you wish to have consistent AI you can switch this mode off.
- Graphical overhaul: in terms of textures, poly counts, scenery, backdrops, particle effects and (perhaps most importantly) framerate, everything has been improved.
- Improved sound: every engine rev, screech and impact has been tirelessly recorded and re-recorded on the field. Voiceovers and commentary from Tiff Needell!
Related Article:
wow power leveling
wow power leveling
wow power leveling
wow power leveling
wow power leveling